

Let's use the Ranger class for Remag - it's a class based on survival, traversing the wilderness, and an association with nature.
#Pathfinder character sheet how to
Which armors they are proficient in wearing.Īll classes also grant an Ability Boost, a number of hit points, and a few features that are gained at level one, so it's important to read through the class features and note what they are and how to use them.Ī crafter who can make potions, tinctures, and even bombs for themselves and their allies.Ī warrior who taps into some source of rage to obtain great power.Ī spellcaster who channels magic through Charisma and special performances.Ī warrior with a great connection to a cause, whether good or evil.Ī spellcaster with a spiritual link to some sort of deity.Ī spellcaster with a primal connection to nature.Ī warrior trained in various types of combat.Ī martial artist who trains towards perfection and uses Ki to cast magic.Ī warrior with incredible survival skills who can track foes better than any other.Ī shifty combatant who can perform sneak attacks and excels with stealth.Ī spellcaster who channels magic through their enchanted bloodline.Ī spellcaster who studied for many years to obtain their knowledge of magic.Ī detective type with a knack for figuring things out and can use their knowledge in battle.Ī cursed/blessed spellcaster with divine powers granted through knowledge of life's mysteries.Ī spellcaster with a magical familiar who derives power from a mysterious patron.Ī hybrid warrior who combines martial might with magical powers.Ī mysterious warrior who lives and fights alongside an Eidolon.Īn expert in guns or crossbows with a knack for ranged combat.Ī tinkerer who can create contraptions and machines to serve them in life and in battle.Which weapons they are proficient in using.Picking a class is the biggest alteration to a character sheet - you will have to note the following: Think about what your character's past might lead them to be, think about what you'd like to do as a player, and maybe even think about how your character will fit into your party.

It's a good idea to go over what each class is good at before choosing one. It informs what they are good at, what equipment they can use, how they behave in battle, and what abilities they will gain as they level up. Pathfinder Wrath of the Righteous Companions ArtĬlass is possible the biggest feature that can affect your character and how they interact with the world. These represent ancestral intermingling of bloodlines and manifest as certain physiological changes depending on the specific Heritage. While it would be recommended to take a normal Heritage for first-time players, there are what's known as Versatile Heritages available. Let's return to Remag again - we'll make him a Razortooth Goblin, which means that he has very long teeth with which he can make a quick piercing attack, biting enemies in battle. This is yet another way that you can customize your character and help round out their background. Some Ancestry Feats are locked behind certain Heritages. To take Dwarves as an example, they could be Anvil Dwarves with an affinity for crafting, Forge Dwarves who have a natural adaptation to heat, Rock Dwarves who are far better at resisting attempts to knock them down or trip them over, or a number of other Heritages - you get the picture. Ancestry Feats are gained at levels one, five, nine, 13, and 17.Įvery character has a Heritage, and every Ancestry can choose from a number of different Heritages. These are features gained over the course of their life as they level up, and are often attuned closely with the ancestry's features.
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Free ability boosts can be used on any ability score that isn't one of their other boosts.Ī character's ancestry doesn't only dictate various stats, but what Ancestry Feats they can take. The table below details every currently available Ancestry and which books they were introduced in. They can also grant extra features, such as being able to see in the dark or speak different languages.Īs more books are released for Pathfinder's Second Edition, more ancestries are introduced to the world of Golarion and the system in general. In addition to these stats, Ancestry also dictates a character's starting Hit Points, their size, and their speed.

Every character also gets four free Ability Boosts. Personal magnetism, personality, persuasion, intimidation, some magical disciplines.Įach of these stats begins at ten as a baseline and are altered by Ancestry and Class. Reasoning, skill training, some magical disciplines.Ĭommon sense, intuition, perception, some magical disciplines. Gracefulness, evasiveness, stealth, damage with ranged weapons. Physical power, carry weight, damage with melee weapons.
